Wing Commander doc's by GOPHER!!! okay, better will come as soon as I leaf through the manual. A : Engage Autopilot C : Select Communications panel/clear incoming communication D : Display ship damage G : Select ship's gun type L : Lock targeting Computer M : Change message duration N : Select navigation (press twice to view navigation screen) P : Pause game T : Select targeting computer/active target V : Comm video on/off W : Select missle type F1 : View front F2 : View left F3 : View right F4 : View rear F5 : chase plane view F6 : Battle view F7 : Tactical view F8 : Missle camera F9 : Tailing views + & - increase/decrease speed < or INSERT : roll ship left > or DELETE : roll ship right TAB : fire afterburners SPACE : Fire selected guns ENTER : Fire missles/mines Joystick controls Move stick : Steer ship Button #1 : Fire selected guns Both Buttons : Fire missle/mine Button #2 and stick forward : Increase speed Button #2 and stick back : Speed decrease Button #2 and stick left : Rotate ship left Button #2 and stick right : Rotate ship right Double click Button #2 : Fire Afterburner (use the above with a mouse as well) ATL-X : Exit to DOS CTRL-S : Sound on/off (in space only) CTRL-E : Eject from ship CTRL-M : Toggle music on/off ESC : Skip animation while in the mothership/ leave Comm mode or Nav map while in ship. a few tidbits To land, center your home ship (the Tiger's Claw) and press T to target it, then press C for communications, you will be presented with 2 things to say, press 2 to contact the Claw, and then 1 to request clearance to land, then go to the front of the ship and the rest is automatic. During a flight the wingman may try to inform you of something, you must press C and you will be given an option of things to say, press a number by what you want broadcast to your wingman. D cycles through all internal damage to your ship, damaged areas appear red. G changes your ship's active gun, the selected gun is highlighted in green. W Changes your ship's active missle, the selected missle is also in green. Targeting Display (Right Video screen) shows the outline/current damage/ and weapons of your current targeted ship using 3 colors GREEN = Undamaged, shields full YELLOW = Light damage/shield damage RED = Weapon positions, shield damage, ship damage (red weapons are not damaged) To target a ship, position it centered on the screen and press "T", if you want to maintain lock even when it is not in view press "L" Contacts are as follows WHITE = your home ship (Tiger's Claw) DARK GREY = Terran Capital ships (your buddies) ORANGE = Kilrathi Capital ships (your enemys) BLUE = Terran Fighers (more buddies) RED = Kilrathi Fighters (more enemies) YELLOW = Missles targeted on you The Flashing dot is you Press C and a list of people you can talk to appears, press the number next to the name of the pilot you want to talk to. a list of messages will appear. Armor and Shield indicators will shrink when hit, when destroyed they will vanish and warning lights will flash. Blaster indicator shows the power level of your active guns, power is restored over a period of time. When the eject warning light comes on you had better eject quick! You have a choice of missles Dumb-fire : Point it and shoot, it has no homing capability Heat-Seeking : Locks onto any heat source, foe or friendly! Image Recognition : You must keep the target in view for a few seconds while the missle memorizes the ship type you are attacking Friend or Foe missle : Lock onto the nearest enemy ship, it is a smart missle and identifies enemy ships due to the different signals they broadcast, however if a friendly ship's Comm is damaged, it may home in on them. Laser Cannon : Lasers don't do a lot of damage, but they are reliable and will kill many enemy ships. Mass Driver Cannon : Medium range/ medium damage, a good weapon. Neutron Guns : These do heavy damage, but they are close range only, they also overheat and use a lot of power. Porcupine Mines : These have a limited homing capability but only have to get close to explode, if you are being tailed, just drop one and he either gets out of the way or is blown up. All capital ships have turrented guns and will shoot a lot of flak, only the most maneuverable ship can make it past them. This game will use Expanded memory if you have some, the game will play if you have none, but some options are not implemented without it, the game can play a bit slower as well. You need a minimum of 535k free and about 500k of Expanded memory for full gameplay, the Expanded memory is used mainly to speed-load images while play- ing. QEMM is listed as a great Expanded Memory Manager. Radar Display : Outer ring : space behind you Inner ring : space in front of you remember, this is now three-dimentional, you can go up/down left/right. the big white + in space is where your waypoint is, steer toward it. And last but not least, some hints. The name of the game is to follow your wingman (or he follows you) if you two separate you will both be in trouble, even when the enemy is in sight you should finish your main objective (in that area) before you attack them, this of course will not work if THEY attack you! Each enemy is different and has different tactics. one quick item, you will be called to protect a transport ship or Tiger's Claw (your base ship) do not engage oncoming ships until they are within 5000 meters from the ship you are protecting, not 5000 meters from YOU! Hope this gets you started, there was a book that explained the details, history etc.. Comments about the game: JEEZ this one is GOOD! GOPHER!!! X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X Another file downloaded from: The NIRVANAnet(tm) Seven & the Temple of the Screaming Electron Taipan Enigma 510/935-5845 Burn This Flag Zardoz 408/363-9766 realitycheck Poindexter Fortran 510/527-1662 Lies Unlimited Mick Freen 801/278-2699 The New Dork Sublime Biffnix 415/864-DORK The Shrine Rif Raf 206/794-6674 Planet Mirth Simon Jester 510/786-6560 "Raw Data for Raw Nerves" X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X