+--------------------+ | CRIME WAVE | | by Access Software | +--------------------+ Cracked By: FuckU Enterprises : The BeastMaster Diligence by : The Arch-Devil Supplied By: STRIKER Ace The Crack is included in this zip should be called CWCRACK.EXE, replace CW.EXE with this and you should have no problems with any silly doc checks. ************************ REAL DOX *********************** SYSTEM REQUIREMENTS 640K Ram, Hard Disk, VGA, MCGA, EGA or TANDY 16 color, Color Monitor PROGRAM DISKETTES 5 1/4" version uses 8 disks (360K each) 3 1/2" version uses 4 disks (720K each) GETTING STARTED Crime Wave must be installed on a hard disk to operate. The full game will require approximately 2.9 meg of disk space. A special installation option is available which will exclude the graphic story segments of the game. This "Short" version will require 1.4 meg of disk space. You must use method 1 below to install the "Short" version of Crime Wave. Both methods 1 and 2 will install the full version. INSTALLING CRIME WAVE ON YOUR HARD DISK - METHOD 1 STEP 1: Insert DISK 1 into drive A and B. STEP 2: Type: A:HINSTALL or B:HINSTALL STEP 3: Follow the instructions on screen - METHOD 2 STEP 1: Create a subdirectory on your hard disk and call it whatever name you wish (e.g. CRIME) STEP 2: Copy the contents of all disks into the subdirectory. PLAYING CRIME WAVE STEP 1: Go to the drive where Crime Wave was installed. STEP 2: Type: CD\CRIME STEP 3: Type: CW VIDEO MODES If you are starting Crime Wave for the first time, the program will ask you to select a video mode. The following modes are supported: VGA/MCGA 320x200 256 Colors EGA 640x200 16 Colors EGA 320x200 16 Colors TANDY 320x200 16 Color NOTE: To change video modes at any time, choose GAME OPTIONS from the title screen, then select CHANGE VIDEO MODE from the menu. INFORMATION If you're running Crime Wave for the first time, be sure to select the INFORMATION option from the Title Screen, this will aquaint you with the features and changes that may not be contained in this manual. ACTION SCENE CONTROLS During the action scenes, the following controls are active: FUNCTION KEY Re-ASSIGNABLE? 1 Fire Large Weapon SPACE YES 2 Fire Small Weapon "E"&"R" YES 3 Crouch TAB YES 4 Jump "+"& ENTER YES 5 Walk Right -> YES 6 Walk Left <- YES 7 Walk Up ^ YES 8 Walk Down \/ and "5" YES 9 PAUSE/UNPAUSE "P" NO 10 Quit Game ESC NO NOTE: Controls 1 through 8 can be reassigned to other keys (and to multiple keys) if you wish. Simply select the GAME OPTIONS from the Title Screen and the select CONFIGURE KEYBOARD. (Be sure not to use "P" or ESC when re-assignning keys.) STORY SCENE CONTROLS During the story segments, the following controls are active FUNCTION KEY -Finish Text Bubble SPACE (I'm done already, go on) -Skip to next action scene "S" (ByPass story from here to next action scene) -Repeat Animation "R" -PAUSE/UNPAUSE "P" -QUIT GAME ESC GAME OPTIONS The following options are available by selecting GAME OPTIONS from the Title Screen. ADJUST SOUND Lets you turn the sound off during selected portions of the game. RealSound uses a large amount of CPU time and can cause sluggish game play on slower machines CHANGE VIDEO MODE Sets the game's video mode to one of 4 possible modes CONFIGURE KEYBOARD Lets you re-assign the keyboard controls for the Action Scenes SCENERIO A powerful crime syndicate has taken over large areas of our major cities, turning them into vast criminal wastelands. Arson, extortion, drug distribution, murder and now...terrorist abduction! You have just learned that they have taken the president's daughter and are holding her and our country hostage. YOUR PURPOSE : To wipe out this criminal organization and rescue the president's daughter. Even with the most sophisticated assault technology available, it won't be easy. You are the only one that can save the country from this sinister infestation... GAMEPLAY You start the game with five lives. The game is over once all of your lives have been lost or you have rescued the president's daughter. Extra lives are awarded on achieving a pre-defined number of points. Lives can also be found throughout the playfields as you progress through the game. With each life comes a shield. This shield is drained as you are hit by the enemy. When the shield is depleted the life is lost. You are equipped with the most advanced assault technology. You weapon is a combination machine gun and rocket launcher. You can also obtain other weapons in certain playfields as you advance through the game. These weapons can be used for a limited amount of time. You have a large variety of movements that allow both offensive and defensive tactics. See the section on ACTION SCENE CONTROLS for more details. OBJECTS You can pick up objects throughout the game. Objects are dropped by the enemy and can be found under crates, barrels, etc. or can be activated by shooting secret switches. Five-Shot Machine gun. This weapon discharges five shells at once. Ball blaster gun. This weapon fires a single burst that explodes and sends out small projectiles covering a 360 degree radius. Drugs and Money. You received points immediately for picking these up and they will also be added to the totals on the Command Center. At the end of play you receive an additional bonus for confiscating these items. The goal is to keep the M.O.B. from using these for their Master Plan. Machine Gun Ammo. picking up Ammo increases your supply. The amount you currently have is indicated on the Command Center. Rocket Launcher Ammo. Pick these up whenever possible. Entering the higher levels with a low supply of rockets is certain death Energy. Picking up energy icons will restore your shield level back to full power. These can be used strategically for maximizing points. Be careful not to wait too long as objects stay on the screen only a limited time. Lives. Extra lives can found in various places throughout the playfields. Memorize where these are as you will need many of them to complete the game. BONUS ROOMS Bonus rooms start appearing in the ghetto. they can be found in all playfields between the Ghetto and the Drug Factory and are indicated by a flashing green arrow above the door. Bonus Rooms were devised by a mentally unstable scientist working for King Pin. They contain lethal laser beam sequencers and kinetic death pads. They are essentially puzzles to solve. Many needed supplies can be found here and you will be amply awarded with points for the risk. Be cautious though, it will take some practice before these rooms are mastered SCORING Eddie the Lump 500 Crack the Mack 1000 The Evil Ninja 2000 Tiny 2000 Mounted Wall Cannons 2000 Money and Drugs 2000 Crates,Barrels, Boxes 500-2000 Bonus Rooms Sequences 3000 K909 5000 King Pin 25000 *Bonus points are awarded for each level completed * Extra lives are awarded for accumulative points HINTS and TIPS Crouching is the most effective way to maneuver and survive. If you are having trouble staying alive, shoot barrels, crates, etc. with your rocket launcher or multiple times with your machine gun to uncover the objects underneath. There are extra lives, energy, ammo, and more under these item. The Evil Ninja's weapons have homing capabilities and are extremely deadly. You can guide them into surrounding objects or avoid them until they go away. Look for weapons with extended capabilities in the higher levels. These will increase your offensive capabilities. Be cautious of enemies shooting from train windows and from the top of subway cars. These can be destroyed by moving as close to the wall as possible, then jumping and shooting. These same tactics can destroy Wall Mounted Cannons found in the factories and Bonus Rooms