Complements of HARDWARE HEISTER and BELLE STARR. ARCHON - THE OPPOSING FORCES LIGHT SIDE WIZARD. An ancient man of vast supernatural power, the WIZARD is the leader of the Light Side. In battle, the Wizard casts devastating balls of fire. He rarely ventures from the safety of his home power point, however, and is more commonly used to cast on of the seven spells. UNICORN. Resembling a great white horse with the tail of a lion and a sharp, spiral horn set at its brow, the UNICORN is swift and agile. The beautiful creature can fire a blinding bolt of energy from its magical horn. ARCHERS. The ARCHERS are fearless Amazon warriors of legendary skill with their fine whitewood bows. They are endowed with magical quivers that can never be emptied. GOLEM. A GOLEM is an artificial being, shaped from stone and gleaming metal, and animated by magic. Roughly man-shaped, it is huge, twice the height of a man. Its weapons are boulders ripped from the earth and hurled with devastating force. VALKYRIES. VALKYRIES are beauteous blonde war maidens from the legions of Valhalla. Each of these ferocious females is endowed with two great magical gifts: first, the ability to stride the air as if it were solid ground; and, second, an enchanted spear, which, when thrown, returns to her hand of its own accord. DJINNI. The DJINNI is a magical being from another dimension, a plane of tempest and storm. In form he is a huge superbly muscled man whose body is partly flesh and partly swirling currents of air. A cousin to the wind itself, the Djinni can raise a smnall tornado with a gesture and control it with a thought. PHOENIX. The PHOENIX is a flaming bird of immense size and power. In battle it can explode into a seething mass of fire, scorching anyone on the perimeter of the blaze and burning severly any enemy unfortunate enough to be caught near the incandescent core. Not only is the Phoenix unscathed by its own flames, but, while undergoing its fiery metamorphosis, it cannot be harmed by any attack known. KNIGHTS. The KNIGHTS are foot soldiers armed and armored against foes far larger than themselves. Although they cannot withstand more than one blow from many of their enemies, they need not be mere cannon (or dragon) fodder. Provided they are swift and clever, their speed of attack gives them a chance to survive and triumph. DARK SIDE SORCERESS. The equal of the old Wizrd only in power, the eternally young and ever beautiful SORCERESS is his counterpart in all ways. Her lightning bolts are swifter and surer than his fireballs, if a shade less potent. fierce in battle but safest on the black power point, she is most often used to cast the seven spells. BASILISK. The BASILISK is a small, crested reptile with the scaly body of a lizard and the bulbous, glowing eyes of a gorgon. Although it is relatively short-lived, the beast's quick movements and deadly glance make it a terrifying opponent. MANTICORE. The MANTICORE resembles a large, golden lion with a human face and a scorpion's thorny tail. This nasty appendage bristles with great quills like spikes, which the fell beast can fling over its head with surprising accuracy. TROLL. A dweller in caves and dark places, the misshapen TROLL is a shambling giant, dull but strong, clumsy but hard to slay. Like the Golem, if carries no ready-made weapons; instead, it seizes boulders, tree trunks-whatever comes to hand-and catapults the massive objects at its enemies. SHAPESHIFTER. The SHAPESHIFTER is a doppleganger, a demonic creature without true shape or form, save what it steals from its enemies. In battle it becomes the mirror image of its opponent, strongest on squares where its enemy is weakest, turning the enemy's powers against itself. It has no fixed lifespan; all wounds that do not prove fatal will heal as soon as it assumes a new form. DRAGON. The DRAGON, a monstrous, serpentine reptile, is without peer in the combat arena. One gout of its flaming breath will kill many creatures, and a second blast is almost always fatal. Highly mobile and very difficult to slay, its awesome powers make it second in value only to the Sorceress. BANSHEE. The BANSHEE is an undead spirit that feeds off the souls of her opponents, a ghastly apparition that attacks with her keening wail, draining the life from anyone in range of the sound (the shaded area around her). Prolonged exposure to the terrifying shriek can be fatal. GOBLINS. GOBLINS are hideous dwarves, twisted of limb and misshapen of feature, unfriendly and often violent. Their mutual antagonism is kept in check only by the powers of the Sorceress. On dark ground their gnarled clubs are more than a match for the swords of the Knights, and if well-directed they can bring down the most potent of enemies. ARCHON QUICK REFERENCE CHART THE LIGHT SIDE WIZARD MOVEMENT: Teleport-3 SPEED: Normal ATTACK MODE: Fireball ATTACK FORCE: Great ATTACK SPEED: Medium ATTACK INTERVAL: Average LIFESPAN: Average NUMBER ON SIDE: 1 UNICORN MOVEMENT: Ground-4 SPEED: Normal ATTACK MODE: Energy bolt ATTACK FORCE: Moderate ATTACK SPEED: Fast ATTACK INTERVAL: Short LIFESPAN: Average NUMBER ON SIDE: 2 ARCHER MOVEMENT: Ground-3 SPEED: Normal ATTACK MODE: Arrow ATTACK FORCE: Minor ATTACK SPEED: Medium ATTACK INTERVAL: Average LIFESPAN: Short NUMBER ON SIDE: 2 GOLEM MOVEMENT: Ground-3 SPEED: Slow ATTACK MODE: Boulder ATTACK FORCE: Great ATTACK SPEED: Slow ATTACK INTERVAL: Long LIFESPAN: Long NUMBER ON SIDE: 2 VALKYRIE MOVEMENT: Fly-3 SPEED: Normal ATTACK MODE: Magic spear ATTACK FORCE: Moderate ATTACK SPEED: Slow ATTACK INTERVAL: Average LIFESPAN: Average NUMBER ON SIDE: 2 DJINNI MOVEMENT: Fly3 SPEED: Normal ATTACK MODE: Whirlwind ATTACK FORCE: Moderate ATTACK SPEED: Medium ATTACK INTERVAL: Average LIFESPAN: Long NUMBER ON SIDE: 1 PHOENIX MOVEMENT: Fly-3 SPEED: Normal ATTACK MODE: Fiery explosion ATTACK FORCE: Great ATTACK SPEED: Slow ATTACK INTERVAL: Long LIFESPAN: Long NUMBER ON SIDE: 1 KNIGHT MOVEMENT: Ground-3 SPEED: Normal ATTACK MODE: Sword ATTACK FORCE: Minor ATTACK SPEED: Instant ATTACK INTERVAL: Very short LIFESPAN: Short NUMBER ON SIDE: 7 THE DARK SIDE SORCERESS MOVEMENT: Teleport-3 SPEED: Normal ATTACK MODE: Lightning Bolt ATTACK FORCE: Moderate ATTACK SPEED: Fast ATTACK INTERVAL: Average LIFESPAN: Average NUMBER ON SIDE: 1 BASILISK MOVEMENT: Ground-3 SPEED: Normal ATTACK MODE: Eye beam ATTACK FORCE: Great ATTACK SPEED: Fast ATTACK INTERVAL: Short LIFESPAN: Short NUMBER ON SIDE: 2 MANTICORE MOVEMENT: Ground-3 SPEED: Normal ATTACK MODE: Tail spikes ATTACK FORCE: Minor ATTACK SPEED: Slow ATTACK INTERVAL: Average LIFESPAN: Average NUMBER ON SIDE: 2 TROLL MOVEMENT: Ground-3 SPEED: Slow ATTACK MODE: Boulder ATTACK FORCE: Great ATTACK SPEED: Slow ATTACK INTERVAL: Long LIFESPAN: Long NUMBER ON SIDE: 2 SHAPESHIFTER MOVEMENT: Fly-5 SPEED: Varies FORCE: Varies ATTACK SPEED: Varies ATTACK INTERVAL: Varies LIFESPAN: Unknown NUMBER ON SIDE: 1 DRAGON MOVEMENT: Fly-4 SPEED: Normal ATTACK MODE: Fiery breath ATTACK FORCE: Very great ATTACK SPEED: Medium ATTACK INTERVAL: Long LIFESPAN: Very long NUMBER ON SIDE: 1 BANSHEE MOVEMENT: Fly-3 SPEED: Normal ATTACKMODE: Scream ATTACK FORCE: Moderate ATTACK SPEED: Instant ATTACK INTERVAL: Long LIFESPAN: Average NUMBER ON SIDE: 2 GOBLIN MOVEMENT: Ground-3 SPEED: Normal ATTACK MODE: Club ATTACK FORCE: Minor ATTACK SPEED: Instant ATTACK INTERVAL: Very short LIFESPAN: Short NUMBER ON SIDE: 7